De Blob follows the adventures of our protagonist and his band of freedom fighters that are determined to bring colour and fun back to the in game world. All colour and shenanigans have been locked away by a very naughty military force, with colour and life literally sucked away.
The main mechanic here is putting players into a series of grey sandbox towns and cities for them to paint however they want. Players are rewarded for painting blocks of city by receiving points towards opening the next gate. One found a good tactic is being very thorough early on to get a head start.
Once players start rolling in the points, various icons will appear in the numerous unlockable areas which can auto paint the surrounding area, supply challenges from fellow rebels, enable the take down of enemy landmarks or simply painting residents back to their original colour.
“Blobs a cheeky little sausage!”
Walking Paint Pots
De Blob also has another mechanic for paint selection, it involves bounce smashing various little paint robots that patrol the streets with glass containers of paint on their backs. If this writer planned on stealing the worlds colour, he certainly would not have the good stuff roaming the streets. But that is just me!
This mechanic then develops into mixing colours for secondary colours to meet certain challenge requirements. The problem with De Blob is, well, that is it. The only variables are the size of areas to paint and challenges. Challenges normally revolve around painting a block, mixing paint colours under a time limit and painting something else.
You had one Job!
This reviewer is glad that motion controls were removed for this outing of De Blob; however camera angles and movement issues still remain ten years on. Although its workable, the camera pan is simply way to slow and can only be moved once players have finished a movement. Surely players want to see the wonderful artwork they have made? Movement could also be tightened up a bit to make for some responsive gameplay; it is just a bad combination.
Graphically, Blue Tongue Entertainment has done a great job of polishing up De Blob. Its graphics overhaul is sharp, bright and smooth with no frame rate issues. Textures have also had a decent overhaul too, no pixelation here readers.
The sound work in De Blob is some of the best I have come across, allowing players to choose their mood of music. It resonates with the creativity of the game wonderfully and adds that extra bit of polish to a fun and pleasantly addictive title. It also subconsciously matches players with various play styles. For example, this writer likes to take his time with games such as this so I went for some chilled jazz. On the flipside, players can choose a rock effort and go wild on the blank canvas that is a city.
“Seeing how high one can go up a building to jump off is quite addictive…”
Graphics and Presentation: 4
Overall Score: 3.7/5
De Blob Remastered is a great face lift for the cult classic but unfortunately leaves many mechanics untouched. Controls have been remapped to the joy cons but have not been optimized; this shows the age of the game and possibly the lack of time spent on this remaster. All the fun stuff is still there, but can be a deal breaker if players are not into repetition.
Formats: Nintendo Switch (Reviewed)
Price: £26.99 (eShop)
Publisher: Blue Tongue Entertainment
Developer: THQ Nordic
Release Date: 26/06/2018
Age Rating: PEGI 3+
Review copy Provided by publisher