All-Star Fruit Racing Review – A Bit of a Plum

3DClouds have dug deep with finding the courage to release a go karting style racing title on the Nintendo Switch; and with the help of PQube they have managed to do just that. All-Star Fruit Racing is akin to Mario Kart in many ways with its pick up weapon mechanic and gameplay structure. The title tries to mix things up by having a fusion weapon system that can variate results for defensive and offensive gameplay.

For all the goodwill that All Star Fruit Racing oozes, it simply leaks away under a veil of poor execution. The drifting mechanic feels good but provides no resistance when pulling back to normal, it also incorporates an overheating mechanic which quite frankly is more of a pain than a balancing feature. One did not feel much of a difference when utilizing boost features, to the point where competing karts still over took this reviewer.

You Must Learn Control!

The control scheme is ridiculous; with the right thumb stick needing to be pressed to use attacks. This has to be the most awkward control scheme choices for a game in this generation. One needed to adjust his grip of the right joy con to accommodate this poor design choice. This could have easily been moved to a forward facing button or a bumper and found it hard to understand what possessed someone to be so evil.


“Please note, this is not a low resolution picture”

Players can choose between career mode which puts out various cups to win, quick races for two player action or the self-explanatory time attack mode. Unfortunately, this reviewer did not get much of a chance to try out the newly released multiplayer mode. Whilst these modes do provide players with ample playtime, a few other bugs prevent players from receiving the full gaming experience.

Offline LAG

Frame rates spike and drop in various conditions, surprisingly often in less demanding areas. This becomes a big problem after the first couple of hours of gameplay as All Stars can become unplayable in parts. One would love to try out All Stars on his Xbox One X or PlayStation 4 Pro to see if it is more of a porting issue to the Nintendo Switch.

The majority of textures used in game are very low quality with a muddy clarity overall to boot. Again, this is more than likely thanks to a shady port over. Given the amount of bugs and cut corners, the long loading screens came as quite a shock. From booting up the title to the main screen took nearly a full minute. One could have actually made a cup of tea in that time.

This reviewer would advise turning the sound off and flicking on your favourite Spotify playlist. The music is reminiscent of the old ringtone adverts of the early 00’s, with sound effects to match that of the Crazy Frog. One longed for the sweet embrace of a spiked cotton bud to help numb the pain. Sound effects are distorted and character expressions are just plain annoying.


“One moment chaps, just broke my thumb after that last attack!”


Graphics and Presentation: 1

Sound: 0.5

Gameplay: 1

Overall Score: 0.8/5

Unfortunately, some of All Star Fruit Racings’ clever mechanics are drowned out by the complete lack of competency by the developer. Half-baked textures, sound effects, control schemes and physics make All Star a complete disappointment along with its bloated price tag.

Platforms: Nintendo Switch (Reviewed), Xbox One, PlayStation 4 and Steam

Release Date: 13/07/2018

Price: £34.99 (eShop)

Publisher: PQube


Pegi Rating: 3+



  1. Making a racing game like Mario Kart wouldn’t be a bad idea, but this attempt sounds dreadful. Being forced to use the right control stick for something other than moving the camera is ridiculous. For that matter, I’m not sure why companies are so insistent on not allowing players to customize the controls. Super Metroid did and that game was released in 1994.


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