Titan Quest offers a fully customisable character building experience from skin tone to body build, it even offers two chances for players to pick from a list of fighting specialisations whilst levelling up. This fusion of any two given techniques along with weapon and armour options gives players a truly unique hero.
Whadda Ya Buyin’? Whadda Ya Sellin’?
Whilst taking this on board, the inventory management system can be a bit of a nightmare. Titan Quest is very generous with enemy loot and drops, an offering that’s crippled in execution compared to the players inventory space. Although storage options and the token merchant is available to offload loot, this reviewer found the balance in this department a little off and counter productive to a core mechanic found in most ARPGS.
The fighting system in Titan Quest is very easy to pick up, almost too easy for most. Attacks in general are mapped to one button press, with another button mapped for short and long range attack switches. An auto aim mechanic is employed at all times which is normally utilised for ease of play in most isometric titles, however it mostly locks to enemies which are further away. This can cause unnecessary damage to the players protagonist resulting in annoying horde battles that can unfairly lead to negative results for players.
Titan Quest does contain a small selection of enemy variants, but more often that not players will be butchering the previous enemies cousin or in most cases identical twin. Either the original development team looked over the enemy variation or their is an interbreeding issue within the enemy ranks. Both circumstances would explain the poor display of demonic variety.
Old Dog, Old Tricks
Whilst this remaster of Titan Quest is marketed as such, it’s original mechanics are on full display and have aged terribly. A slight re balance in controls and new configurations making use of the full button range on Nintendo’s Joy Cons would have put a lot of these issues to bed.
Furthermore, Titan Quest has simply not been optimised for handheld play, which is quite surprising considering its mobile ports which came before this release. In game menus and the general field of view is very compressed, especially in handheld mode. This with the new and improved high resolution textures make for a painful sight at times, especially in dense and highly populated areas. It’s worth to note that the mobile versions of Titan Quest incorporated touch controls as well as an optimised menu for mobile platforms. Why these weren’t incorporated into the Nintendo Switch release beggars belief.
The voice acting in Titan Quest is the vanilla experience from the original titles, and unlike the rest of the title stand the test of time. That being said, it’s quite annoying for those who wish to read the speech text as it appears on-screen at an alarmingly slow rate in comparison to the actors delivery. Some of the sound effects however would provide better use as a windows 95 hazard wav. The graphical overhaul despite the optimisation issues is a job well done and has been completed to a high standard.
Graphics and Presentation: 3
Overall score: 2.7 / 5.0
Titan Quest is the latest in half baked remasters which are just the vanilla title from yesteryear with a new lick of paint. This would have been fine if the titles mechanics had aged well, but alas, this reviewer is looking forward to Diablos appearance on Nintendo Switch more than ever!
Platforms: Nintendo Switch (Reviewed), iOS, Xbox One and PlayStation 4
Release Date: 31/07/2018
Price: £35.99 (eShop)
Publisher: THQ Nordic
Developer: THQ Nordic
Pegi Rating: 12+
Review copy provided by publisher