Moonfall Ultimate review: Under The Lunar Radar

Yet another game from Wales Interactive this month, and this time it’s the turn of Moonfall Ultimate to tempt gamers to part with their cash. Moonfall has an old school feel about it, with flipping from screen to screen making up the game play area certainly does hark back to the good old days, and even gives a feel of the classic Golden Axe to it.

It’s not a traditional RPG in any sense of the word, but does have a basic level-up system in place, so players can learn new skills as you progress. That much is really about it in terms of character development. There is the usual loot to be had, which mostly comes to players via purchases made at the traders in the hub between levels, where protagonists get assigned new missions to undertake. It’s a bare bones game in this sense and fans of the genre may well feel that the game is devoid of any real content due to this, but it’s not as bad as it may sound.


Difficulty Five!

While Moonfall Ultimate may not win any awards for possessing a deep and engaging narrative, it’s simplistic nature means that it’s a game that you can easily pick up and play either in short bursts or for an extended gaming session. Now, one thing to look out for is the difficulty. Even on the easiest setting you can struggle if you get swarmed with enemies which will happen, and if you decide to test your skills on the most extreme setting, be prepared to die rather quickly. The endless mode is a good way to test survival skills, and in all honesty, it feels as though it’s all pitted against our protagonist from the get go. It’s unforgiving and then some.

The main portion of the game is where it’s at for those looking to invest some serious time, and unlike modern RPG’s, you get a single quest at a time from the aforementioned hub, prepare as best as you can, then venture forth. So not an open world adventure, but it does provide some respite between missions where you can feel a bit safer from the advancing hordes.


Awkward XP

Combat feels a little awkward at first, but is not at a point where you feel as though it’s not going to be worth the effort. It takes a bit of time to become accustomed too, but with the chance to unlock new and better attacks as you earn XP and level up, Moonfall Ultimate becomes gradually easier to thwart your enemies as they leap out of the bushes and scenery surrounding you when you totally expect it. Not that this is a bad thing, as you don’t feel completely taken unaware of the situation and surroundings.

If you’d have told me how the game was laid out for me before playing, I’d have pulled a face and wondered how much I’d have disliked it. However, I’ve been pleasantly surprised by how much I enjoyed it. There is a solid challenge ahead in whichever game mode you decide to choose, and one won’t storm through it with ease, but this does mean you will have to invest some forward thinking into how you intend to approach the game.

A Nice Niche

Moonfall Ultimate is a niche game truth be told, and one for those who find RPG’s a draw, and will be willing to invest some serious time into them. I didn’t encounter any issues with frame rates, bugs or glitches and it ran just fine. Achievement hunters will certainly have their work cut out for them. But it’s an RPG, and therefore not a game that’s been created just to fly through. It’s never a race, it’s all about the long haul.



Graphics: 6

Presentation: 6


Gameplay: 8

Overall Score: 6.5 / 10

Moonfall Ultimate is a decent little Indie game, that may well end up flying under the radar for many gamers who would otherwise take an interest.

Formats: Nintendo Switch, PlayStation 4, Steam & Xbox One (reviewed)
Price: £9.99 (Microsoft Store)
Developer: Fishcow Studio
Publisher: Wales Interactive
Release Date: 5th September 2018
Pegi Rating: 12+

Review Copy Provided by Publisher


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