Stuff We Want to Discuss – The Weekly Gaming Round-up (14/01/19-20/01/19)

Here are our thoughts on some of the major gaming news stories from the past week. The selection of references is based entirely on personal interest level. End of. Also; it might not be weekly.

Now let’s take a nose dive into this week’s jazz.


Machinima’s Tangle with Thanos

Back in YouTube’s infancy, Machinima’s network was the end game for many content makers. Years of growth later and, like any big business of its irk, it wasn’t long before we found out the inevitable; content makers weren’t being treated very well. There’s more history to explore in terms of ups and downs in this regard. Money years later, Warner Bros. gobbled them up, until Warner Bros. themselves were gobbled up, leaving owner AT&T’s subsidiary, Otter Media to take the channel under their Full Screen channel. Like the food chain, but less natural.

To this end, the instantaneous deletion of Machinima’s back catalogue was something that could have been considered a good thing; many fruits of alleged exploitation (old contract hosted here) no longer allowed to be monetised, however that would be to forgot the years of hard work gone in to the creation of the hosted projects by the creators under contract, not the business as a whole. I’ve never been one to browse their content extensively admittedly, so I don’t have strong opinions on the quality of the channel’s output but if my work suddenly disappeared without warning, I wouldn’t be too impressed.

To be clear, the content is still there; it’s been removed from public view is all. It has been suggested that the harsh truth behind the business decision could be the complication in tackling an IP legal grey area, making it impossibly uneconomical to continue to host legacy content. Even if this is the case, why no warning? If they don’t intend to use said content, why were the content creators not given forewarning and allowed to host elsewhere should they wish to?

Let’s back the content makers in their new endeavours; follow the people, not just their host channel, where you can. [via Kotaku]


Kingdom Hearts VR Delay

Another delay to the Kingdom Hearts VR experience which now comes to PSVR on 23rd January 2025. Only kidding, it’s out in three days. Had you for a minute there, didn’t I? I know, I’m heartless. [via Destructoid]


Arc System Works & PQube Team Up for Guilty Gear 20th Anniversary Collection

Guilty Gear is awesome isn’t it? Hence its long run. Now, at the 20 year mark we’ve been given a treat (well, alright we don’t know the price point yet).

Coming to Nintendo Switch, Guilty Gear 20th Anniversary Collection combines the 1998 original Guilty Gear and 2008’s perfectly polished Guilty XX Λcore Plus R into one release, with both games heading to PS4 as individual releases.

I’m super curious about the original, as it completely passed me by. Having spent a decent amount of time with the majority of subsequent releases, I’m keen jump into the story and play the Sol Badguy v Justice showdown. [Source: PQube Press Release]


Assassin’s Creed: Oddity

The Assassin’s Creed: Oddessy’s new DLC, Shadow Heritage, grabbed a few (game site) headlines this week, though for the wrong reasons. Essentially, the game lets you choose to engage in same sex relationships, if preferred, an option rightly frequenting many modern game releases (if sometimes a little shoehorned in). Additionally, you could choose to completely abstain, avoiding relationships entirely. On the whole, this is great, of course; diversity in options always are. This wasn’t the issue, of course, the issue was in how your gay character is forcefully turned straight, or your devout warrior, in an immersion breaking twist, was suddenly interested in romance, suggesting they were ‘growing up’ in doing so. Yuk!

In my eyes, one of the key pulls in an open world game is to allow the element of role-playing to extend to freedom and choice. There are restrictions that will naturally be dictated by the developers due to budget or technical constraints, or, more pertinently; by design to enable their vision of their game to come through.

Let’s face it, it’s their game and they’re free to do as they wish. But c’mon. This was badly handled. In fairness, they accepted it was badly handled by Ubisoft (though the cynical may say something, something PR). We’ll see how it unfolds in future DLC, hopefully those players dragged out can be dragged back in again. [via IGN]

Forza Horizon 4 Hover Craft Race

Forza Drops Dances, Possibly in Favour of Driving

As the weeks go by there seem to be more litigators that one could say were out for free money and attention, as opposed to say, protecting intellectual property or carefully choreographed elements of theatre. Yes, this is the elite squad of people you’d like to hear less from, suing Epic Games over certain dance moves utilised in it’s more-successful-than-thou shooter, Fornite. Welcome to the world of US litigation, folks, protecting the interests of Mr X(‘s money).

So where does Forza come in? Well it has some dance moves and now it has fewer. Shrewd move, Microsoft. Just Dance is in a for a kicking though, isn’t it? [via BBC]

That’s your lot for this week, folks! Any news in particular this week that caught your attention? Sound off in the comments or via Twitter (@Reggie_Reviews and @2DMike3D).

References / Sources:
https://kotaku.com/entire-machinima-youtube-channel-set-to-private-1831894744 (viewed 20/01/19)
https://www.destructoid.com/kingdom-hearts-iii-vr-experience-has-been-delayed-once-again-539254.phtml (viewed 20/01/19)
https://uk.ign.com/articles/2019/01/18/ubisoft-apologizes-to-players-for-assassins-creed-odyssey-dlc-controversy (viewed 20/01/19)

https://www.bbc.co.uk/news/technology-46891092 (viewed 20/01/19)


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