Retrospective Reviews

Metro Exodus: A Retrospective Review

So, the post-apocalyptic rad snow has settled. You have probably heard various radio signals mentioning the release and initial reviews. With all things considered, said initial reviews aren't a 'Reggie Review' are they?

‘Metro Exodus’ takes players into a semi-open world, post-apocalyptic mother Russia whilst giving the nod to longtime fans of the franchise. With recent failures such as ‘Fallout 76’ providing little more than a respite from mutants and fallen civilisations, Metro Exodus’ deep narrative and chapter-based structure couldnt have arrived at a better time.

Ah! Rad-Spoilers!

As always, yours truly wants to fight off the waves of radiated spoiler material whilst generously dressing a reader’s plate full of semi-poisonous meats that will wet one’s appetite for one more round in ‘Dmitry Glukhovsky’ terrifying universe.

Let’s start with the best aspect of the game: character development. The various survivors that players get to meet share a beautiful blend of brilliantly performed voice acting skills with a sumptuous script to die for. Comrades all come with a backstory, ticks, likes, dislikes and everything else a player would come to expect from a well-versed franchise.

During certain parts of Metro Exodus, players are invited to simply chill and get to know their fellow freedom fighters by simply chatting and pottering around, what is essentially, the game’s pseudo-hub area/main story-driver. This structural choice pays off massively and this reviewer genuinely felt his purpose within the team. Moreover, I wanted to push through Metro Exodus’ various challenges as I f’ing love those guys and girls!

The Master Race Won…

Graphically, the game is a work of art and is quite possibly the best-looking game of this generation, on PC that is. Whilst PC playthroughs can be easily YouTubed to witness the presentational delights Metro Exodus has blessed Epic Store punters with (don’t go there Reggie!), its execution on consoles can be likened to a damp fart in a long metro tunnel by comparison.

Just for some perspective, I reviewed Metro Exodus on the Xbox One X, the world’s most powerful games console. Whilst that last comment wasn’t sponsored by Microsoft (OMG BIASED PAID REVIEWS DERK A DERR!), I wish the optimisation for the apparent PC port was.

Metro Exodus was struggling with texture glitches, massive frame rate drops during populated scenes and partical effects, as well as game breaking glitches. Let’s take the games opening chapter for example; it’s full of smoke/steam effects and tight situations. The frame rate whilst walking through smokey areas could be likened to playing ‘Halo 2 Multiplayer’ with a 56K modem back in the day. Whilst antagonists found themselves dazed and confused, trapped in scenery textures, they literally couldn’t see me and I had to restart the game, as the glitch kept replicating when loading up the last checkpoint.

Optimisation fail…

I would also like to add that these issues were cropping up a week after release. Let’s hope this gets patched if it’s bee not been already. Regardless, this should have been fixed/optimised, at the very least, in launch week. Such a shame to see such a well-structured title brought down by such poor performance.

Metro Exodus takes players on a guided tour throughout a war-beaten Russia, from Autumn forest ruins to ex concrete jungles. Chapters comprise of the main story driven objective alongside intertwining side missions that can ultimately change the outcome of Metro Exodus’ finale. Although, I have only done one playthrough because of adulting.

Craft me, like one of your Russian girls…

The crafting system in Metro Exodus is surprisingly streamlined and very easy to get into, unlike some of today’s bloated efforts. It’s almost like Metro Exodus encourages arms customisation before every mission to ensure maximum effect, whether that be an advantage in long-range accuracy or building a beast of a shotgun.

The last thing I wanted to touch on here is realism. Granted, I couldn’t imagine a bi-pedal super rat trying to molest any of us in the near future, but the lengths Metro Exodus goes to in the name of immersion, is impressive. From the condensation from gas masks, to replacing filters of a regular basis, to the feedback of every footstep and even the regulated motions of the game’s protagonist’s scream: a perfect concoction for a horror title.


Graphics: 10
Presentation: 6
Gameplay: 9
Sound: 9

Overall Score: 8.5 / 10

Metro Exodus is a solid attempt at a franchise looking to spread its wings, without forgetting its routes. Longtime fans of the Metro IP can look forward to some familiar elements, however, the semi-open world adds so much more to the concept of post-apocalyptic Russia. Metro Exodus merely dodged a 9+ score for its poor optimisation on consoles, but let’s hope an optimisation patch drops soon.

Format: Xbox One (Reviewed), PlayStation Store and PC (Epic Store)
Price: £54.99 (Xbox Store)
Publisher: Deep Silver
Developer: 4A Games
Age Rating: PEGI 18

Release Date: 15/02/19 (Xbox Store)

Review copy provided by publisher


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