So, the nutshell take: you run, you run more slowly, you jump, you throw rocks from your unlimited inventory… of rocks, you collect coins for points, you jump again, some enemies throw projectiles. It’s fast, it’s tough. It’s short.
The Capped Crusader
Bright and bold chunky pixel graphics do a fair job of standing out from similar offerings, never feeling cluttered or overambitious for a quick and clean budget title. This also means it doesn’t immediately throw your brain to ‘phone mode’ where you expect another splash-screen asking you to spend £2.99 on an extra heart.
There’s not much more to say really. No variety here: you get what you pay for. The jumping weight to float ratio works fine and the enemies and backdrops would feel at home in one of the old Wonder Boy arcade titles and the fitting, catchy soundtrack slots in nicely. It’s got tight controls with gruelling difficulty, requiring you to memorise its rhythmic patterns and pixel perfect landings. That’s your lot!
Overall Score: 5.5/10
Also, I took my daughter to a kid’s party today and had my Switch in tow. In an extensive survey of three six year olds at said party, Kid Tripp got 3 thumbs up. That’s got to count for something, too, right?
Formats: Nintendo Switch (Reviewed), 3DS, iOS
Price: £3.59 (Switch eShop)
Publisher: Four Horses
Developer: Four Horses
Age Rating: 3+
Release Date: 23/11/17 (Switch eShop)
Based on purchased retail build